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My Projects

March of the Abyss

What is March of the Abyss?

 

March of the Abyss is a fast pace PvE game. Players must fight their way through hordes of enemies using their spells and minions to defeat the cardinal. Use gold and souls to purchase upgrades at the shop to make you even more powerful and defeat all those who oppose you.

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My contributions:

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For this project I was the lead programmer. My responsibilites was to oversee the GitHub repository and assist with issues caused when trying to edit the main branch. I was also responsible to programming most of the gameplay systems inside of the game, the player movement, attack and NPC AI were all things I worked on for this project. The NPC AI is the most complex script I created where the NPC will change states based on the conditions met, for example if a player attacks them they immediately switches to the attack state and will stay in that state until the target dies or is too far away. Some smaller tasks I worked on was UI scripting and layout anchoring so that the interface was visible to all players no matter the resolution they are playing on.

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Other developers:

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- Game Designer: Olafs Matjusenoks

- QA tester: Manuel Bonnet

- Production and Art: Norbert Csecs

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Super Plumber Bros

This game was created during the 2020 Global Game Jam.

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What is Super Plumber Bros?

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In Super Plumber Bros you are tasked with repairing objects in your client's boiler room. With your trusty tools repair gas and water leaks before the time runs out, each repair grants you more time. The more leaks repair the higher your score. How much can you make before you get fired?

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My contributions:

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For this project I was in charge of the gameplay programming. I created a system where there would be a new leak after a few seconds with a decreasing timer based on level. In order to repair the leak the player must equip the correct tool as shown by the graphic and click, this will increase the time and pay the player recieves and the difficulty level increases. The game continues until the player runs out of time.

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Other developers:


Manuel Bonnet - UI artist, 2d/3d artist and level designer

Mage Colosseum

What is Mage colosseum?

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Mage Colosseum is a first person arena survival game where the palyer must fight waves of enemies using spells. Each spell element has strengths and weaknesses against certain elements. Be sure to use the correct element to counter your foe's element (shown by the partical effect) to survive as long as possible.

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My contributions:

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This was a solo project and I was using the Unreal Engine for the first time. This project was used to expand my already existing knowledge of Blueprint. I created a combat system that focuses on an elements, each element has a strength and weakness. For example the spell is effective against fire elemental enemies but causes the player to take additional damage against electric attacks.

MOTA
SPB
MC

Sleight of Hand

What is Sleight of Hand?

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Sleight of Hand is a prototype of a deckbuilder rougelike where the player fights opponents using the cards they draw from their deck. The player can play an example encounter where they must choose between attack, defend and special cards. How many enemies can you defeat before they kill you?

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My Contribution:

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This was a solo project so I focused more on getting the gameplay working over the art and sound. I created a dynamic system where the player's deck is able to change on run time so if they can a new card it will be added to the deck card pool. After defeating your opponent a new stronger opponent will appear and will fight the player, the prototype ends once the player health reaches 0.

SOH

©2021 by Christian Staley.

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